Music from Capsized is Solar Fields - www.solarfields.com - Music from the album [ Movements ] released on Ultimae (www.ultimae.com) - which is available for purchase here.
Capsized is a fast paced 2d platformer developed by Alientrap Games, focused on intense action and exploration.
As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!
Artist Jesse McGibney and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of first person shooters and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.
First major update to Cryptark is now live! Now with unlockables including new player suit options – Artifact system: Ships will now sometimes appear with ARTIFACT labels on them, and contain artifact objectives. Each artifact is unique, and is tied to a specific objective, and will come with a bit of narrative that we will […]
Our first Apotheon PS4 patch is now live in North America and Europe, version 1.02. Changes and fixes include: – Fixed Vita Remote Play controller mappings. – Added light bar support. – Fixed bug that prevented Divine Wrath and Treasure Hunter trophies from unlocking. – Physics stability improvements. – Fixed some spelling errors. – Zeus’ […]
After almost four years of development, were proud to finally announce the release date for Apotheon! February 3rd, 2015, for both Steam and Playstation 4. Additionally, Apotheon will be free for the month of February to Playstation Plus members! The few short delays weve had getting Apotheon ready for PS4 has given us a good […]
After releasing a private alpha 3 weeks ago we’ve been constantly updating the game at least one a week, and now have 37 challenge levels, and over 100+ vehicle parts to create with. We’ve been watching a LOT of the Youtube let’s play videos to refine the game (which is the perfect source for playtesting). […]
Interview with the Developers - Alientrap Games
Lee Vermeulen - Programmer
Jesse McGibney - Artist
Both developers are from Saskatoon, Canada. Contact us here.
Ian Livingston - Usability/User Experience Specialist
Peter Srinivasan - Sound designer
Michael "Tenshihan" Quinn - Additional Sound design