Music from Capsized is Solar Fields - www.solarfields.com - Music from the album [ Movements ] released on Ultimae (www.ultimae.com) - which is available for purchase here.
Capsized is a fast paced 2d platformer developed by Alientrap Games, focused on intense action and exploration.
As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!
Artist Jesse McGibney and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of first person shooters and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.
Pre-orders now at 33% off (which include a copy of Capsized) on the new Apotheon website. We are still a few months away from release, but hopefully will have more announcements to do with platforms and dates soon!
Pay what you want for Little Inferno, Awesomenauts, Capsized, Thomas Was Alone, and Dear Esther on Mac, Windows and Linux and give a customizable portion of your contribution to the EFF and Childs Play Charity. Plus if you beat the average purchase price on the site, youll also get Hotline Miami and Proteus. We are [...]
Weve started a Tumblr blog to add small updates on Apotheon check that out here. Hopefully both myself (Lee) and Jesse will be posting regularly
Weve released the first gameplay footage of Apotheon! A small teaser of the game, we wanted to get something out there before entering the game into the IGF. The game is still in heavy development, but we have a planned release date of middle of 2013 on Steam. If youd like more info, or for [...]
Here are two screens of Apotheon, some of the new areas we recently finished. One is of the forest areas where the player can hunt wildlife, search for items, and talk to the forest inhabitants. The other is the first screen of one of the main town hub spots filled with merchants to [...]
Interview with the Developers - Alientrap Games
Lee Vermeulen - Programmer
Jesse McGibney - Artist
Both developers are from Saskatoon, Canada. Contact us here.
Ian Livingston - Usability/User Experience Specialist
Peter Srinivasan - Sound designer
Michael "Tenshihan" Quinn - Additional Sound design